Archive for Video Games

Review: Dead End Road (Video Game)

Posted in Review with tags , , , , , , , , , , , on July 24, 2016 by Lilliandra Winters

Dev: DDD Wares
Release Date: July 8, 2016

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What the fuck? So, nevermind that the graphics are old school pixels, I don’t care about that. Some amazing games are pixel-based. I even enjoy the premise: you are trying to complete a dark ritual to achieve your ultimate goal. I’m down. Deal with the devil. Crossroads pact. I get it. How you are magically teleported across the county is confusing, but okay, I’m trying to follow your logic here. So, you have to drive to different cities to find a book, a bell and a candle and something to light them with? Okay, I’m still with you.

Why the hell does the middle feel like a driving simulator from hell? I get the point, it is very obviously a challenge to make sure you are worthy or have the strength of whatever cliche you want to throw at me. That’s fine, but it could make a little more sense. It could be structured better. It would be amazing if every time you screwed up, you didn’t have to start the whole fucking game over again! What bullshit is that? You could just start at the last town back or something like that instead of having to start the whole annoying process over again, especially since the last drive makes going to hell seem like a simple task.

And please don’t get me wrong, I am all for hard. Make me work for it, don’t just hand me the ending, I want to earn it. By the time you finally get to the end of this game, you would rather throw your computer out the window because that would feel a shit load more satisfying. It took every ounce of my being to not type that out all in caps and I am sure you appreciate that I didn’t, but HOLY SHIT did it feel impossible and anti-climatic when the game was finally beat. Two of the endings I encountered were both disappointing and making me wish for all that time back.

Let me know what you think. Am I utterly wrong or filled with righteous rage quit?

WintersOver4

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Review: Dead Man’s Journey (Video Game)

Posted in Review with tags , , , , , , , , , on July 17, 2016 by Xander Woolf

Dev: Turnvex
Release Date: April 9, 2016

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You’ve done something horrible. You are dead and stuck in purgatory. You are greeted by the voice typically used in the Saw movies and kidnapping videos. After a bit of a confusing start, you are ushered into a P.T. Silent Hills type of industrial area. Dark and ominous, there is only emergency/flood lights to guide your way. Quickly, sounds begin off in the distance and the jump scares are well deserved.

As you venture further, you receive a night vision camera so that you can continue on your journey. You also realize that they could have used an editor or at least spell check. Notes and news clippings appear, attempting to explain the story of what happened when you were alive and why you’ve ended up here, in purgatory. The voice will chime in all judgmental and better than you. Each loop reveals a new part of the story, which just becomes more and more confusing as you continue on. Just when you think the voice is going straighten the story out, that fucker only makes it more confusing. If you play the game, for the love of the maker, explain the fucking story to me.

The ‘thing’ that you keep seeing is a bit confusing in its form. It doesn’t look like you’d expect, which only adds to the confusion. You are eventually guided to make a choice, not that choices ever really matter in horror games.

I enjoy the concept of this game. The graphics are great; the atmosphere is stellar, but there are plenty of plot holes and story confusion. I can’t call this a good or a bad game. It has some awesome elements that would make for an excellent game if not for the poor story line. Give it a go and tell me what you think.

WintersOver4

Review: Eternal Walk (Video Game)

Posted in Review with tags , , , , , , , , , on July 10, 2016 by Lilliandra Winters

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Early Access release date: May 1, 2016

Eternal Walk is a Slender Man type indie horror game that is currently in Early Access. There is no explanation of what you need to do. You are given your controls and dropped into a dungeon. You are walking through a maze of wet-looking stone walls while your arm is extended before you, holding a lantern, which gives off the least amount of light possible.

This maze has no rhyme or reason, so as you are walking around looking for cassettes, you have no possibility of finding the exit. I also have an issue with them looking like VHS tapes and being called cassettes. I know, I’m weird.

So you have to find these 8 cassettes – I have no idea why or what for – and avoid the ghosts? Monsters? I have no idea what these things are. They appear at random and are impossible to avoid, creating a few good jump scares. However, you have no way to defend yourself and most of the time have to run through them.

The graphics are fair at best and it is really hard to see anything. You are honestly playing the game at the bottom center of your screen. Oddly enough, I do like their sound effects, but it all sounds like throw backs to 80s horror movies.

If you do die, which will happen often, you have to start over from the beginning, which is rage inducing. I never saw the end of this game and I doubt I ever will. It’s by far not the worst game, so play if you dare and let me know what you think.

WintersOver4

Review: Outlast 2 Demo (VIDEO GAME)

Posted in Review with tags , , , , , , , , , , , , , on June 19, 2016 by Lilliandra Winters

Developer: Red Barrels
Platform(s): PC, PS4, Xbox One
Release Date: October

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Firstly, I have never played Outlast, so jumping head first into the demo for the sequel was interesting.

This demo throws creepy at you from the start. You are one of two investigative journalists following up on the murder of a pregnant woman, Jane Doe.

The first thing I noticed, besides the stellar graphics, was the fact that you are using a camcorder. I know it has been used in other games before, but it is still a wonderful mechanic. The night vision afforded by the camera is both helpful and eerie, creating a more terrifying environment than you can imagine. One thing I love, which apparently is an addition in this sequel, is the camcorder’s ability to determine if sounds are coming from the right or left of you, which I am sure will be instrumental when hiding.

You are wondering around in the woods, after your transportation crashed, looking for your counterpart. You come across a ‘town’ in the black of night, which is where the night vision comes in. Exploring this ‘town,’ you come across dead bodies, a load of flies (well done on the insects), screaming, talking and people walking about in the creepiest fucking manor possible. It looks so incredibly cult-like that you feel you have some idea what’s going on.

That is, until you are dragged into a well.

This lands you in an air duct that drops you in a school? What the hell. Walking down the halls of a school at night is enough to fill your nightmares, but they found a way to make it worse. Running from things you can’t see, lockers opening and slamming closed (don’t forget to keep getting batteries for your camcorder). There are enough jump scares to give you heart problems. I do love how, when things get really intense, you get all out of sorts, just like in Amnesia.

You are thrown back into the ‘town’ that you previously escaped from, as if you are in shifting realities. Running from what I can only imagine are rednecks from hell, you stumble through a cornfield, trying to hide and escape all at the same time. The cornfield was an amazing touch and stirred all my memories of Children of the Corn in a wonderful way.

Of course, horror games throw rules out the windows. So, I am interested in seeing how the shifting realities pans out in the long run. It could be an amazing way to keep you on your toes or rip the rug right out from under you repeatedly. It seems that, in the ‘town,’ your enemy is the people, but, in the school, there is this unknown force that is chasing you. I know not every demo reflects how the finished game runs and they want to give you the best bits of the game and keep you salivating for more; however, the ending of the demo is amazing and a must see.

Outlast 2 is due out in October of this year. I’m sure we will catch more of a glimpse at E3. Right now, I have to check out Outlast.

WintersOver4

Review: Notes of Obsession (Video Game)

Posted in Review with tags , , , , , , , , , , , , , on June 12, 2016 by Lilliandra Winters

Developer: Creaky Stairs Studios
Platform: PC

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Notes of Obsession is a short horror game for the PC. For a short game, about 30 minutes, it is so incredibly detailed. The stage is your own home and you are the wife/mom. Doors are slamming, there’s creepy laughing, and mysterious music on a dark and stormy night. The details of the house are so painstaking, from textures to the house knick knacks, that I was immediately impressed. We definitely can’t forget the horror elements of flashing lights, wet walls and each bump in the night.

Wondering around the house, you find a music box that, combined with demonic symbols, makes this one hell of a ride. Throwing jump scares at you like Halloween candy with some definite Silent Hills inspired elements, this is worth your time if you are looking for a good scare.

For such a short game, I don’t want to spoil too much so you have to go play it yourself; however I do have an end theory.

Either way, go play the game, come back and tell me what you thought, if you agree with my theory and more games you want me to check out.
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SPOILERS: I believe that the dagger is a cursed object that was brought into the home and took over the son while the father was out. I feel that, at the end, it is indeed the son. However, this isn’t confirmed. It’s just my theory.

WintersOver4

On the Cancellation of Allison Road

Posted in Opinion with tags , , , , , , , , , on June 5, 2016 by Lilliandra Winters

I sit down at my computer with a huge case of insomnia.allison I am disappointed to find out that another amazing horror game has been cancelled. Allison Road, a first-person horror game, has been tossed out the window. I am still trying to recover from having my heart ripped out by the loss of Silent Hills and it begs me to wonder, what the hell is happening to horror?

Mind you, I share a very different view of horror; we all have our personal descriptions of genres. However, with the exception of Layers of Fear, I am hard pressed to find horror games that are the next masterpiece, the next Nightmare on Elmstreet of the gaming community.

Two games that looked to be my very nightmares come to life (both with playable trailers/demos) have been ripped out of our grasps and I feel like we should have pitchforks and torches in the town square demanding answers or a dead werewolf at least! We have nothing to show for all of our excitement and wonder. For both demos, I was a terrified child in a wonderland of horror and fear that threatened to frighten me to death! Now my hopes and dreams are broken and I wonder why.

At the moment we know that…
1. We lost Silent Hills cause people can’t play nice, so we can’t have nice things.
2. Allison Road was the ‘spiritual successor’ to Silent Hills P.T.
3. Allison Road has been cancelled; as of now we have no idea why.

And that information is depressing! These games spoke to that primal fear that resides deep down within. Something that so rarely happens. You can ask Xander, I don’t scare easy, but holy hell were these both terrifying. I’m sure that someone is screaming to me in the comments, ‘But there are other amazing horror games!’ and I’m sure there are but none that evoke the same emotions in me.

It’s like that scene you see so common in horror movies (and some games) where the protagonist is in some dark/desolate/desperate place and they hear some tribal like music and sound and fire is usually involved and they feel some ancient Deity stirring under it all waiting to be released, only to do horrible things you could never imagine and they have no way to stop it. THAT! That terror right there was at my fingertips and is now torn away from me, from us!

Maybe this is just a rant and I’ll go read some conspiracy article about the coincidence of them both being cancelled and finally get some sleep, or maybe I am just depressed and disappointed that something that looked so incredibly amazing was shut down.

It is a true shame when fantastic artwork and hard work is gone to waste, like it was here.

I hope someone changes their mind. I hope egos are dropped and fences are mended and we get two terrifying games instead of more disappointing news.

Is there a horror game I’m missing out on? Let me know in the comments.

WintersOver4

Review: The Plague (Video Game)

Posted in Review with tags , , , , , , , , , , on January 9, 2016 by Lilliandra Winters

Dev: Slothy Games
Platform: PC
Status: Early Access

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It’s the 17th century and the Great Plague of London is running rampant. You are a child who wakes up in what looks like a church to find someone in a doctor’s mask eating another person.

This game is pretty simple. You are stuck running around a graveyard, collecting pumpkins to keep your candle lit. You are looking for a key to unlock the gate and following signs to escape. While you are running around, you have to avoid the “Plague Doctor,” who is hunting you.

The Plague is a fun, quick game. The graphics aren’t great, but that doesn’t make it any less creepy. Sometimes simplicity is the best. The fog, weird blinking and the chance of your light going out is enough to freak you out. It reminds me of the Slenderman games, where you’re running around hunting for things while trying to avoid the big bad.

If you like quick horror games, then you should definitely give this your time.

WintersOver4