Archive for TurnVex

Review: Dead Man’s Journey (Video Game)

Posted in Review with tags , , , , , , , , , on July 17, 2016 by Xander Woolf

Dev: Turnvex
Release Date: April 9, 2016

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You’ve done something horrible. You are dead and stuck in purgatory. You are greeted by the voice typically used in the Saw movies and kidnapping videos. After a bit of a confusing start, you are ushered into a P.T. Silent Hills type of industrial area. Dark and ominous, there is only emergency/flood lights to guide your way. Quickly, sounds begin off in the distance and the jump scares are well deserved.

As you venture further, you receive a night vision camera so that you can continue on your journey. You also realize that they could have used an editor or at least spell check. Notes and news clippings appear, attempting to explain the story of what happened when you were alive and why you’ve ended up here, in purgatory. The voice will chime in all judgmental and better than you. Each loop reveals a new part of the story, which just becomes more and more confusing as you continue on. Just when you think the voice is going straighten the story out, that fucker only makes it more confusing. If you play the game, for the love of the maker, explain the fucking story to me.

The ‘thing’ that you keep seeing is a bit confusing in its form. It doesn’t look like you’d expect, which only adds to the confusion. You are eventually guided to make a choice, not that choices ever really matter in horror games.

I enjoy the concept of this game. The graphics are great; the atmosphere is stellar, but there are plenty of plot holes and story confusion. I can’t call this a good or a bad game. It has some awesome elements that would make for an excellent game if not for the poor story line. Give it a go and tell me what you think.

WintersOver4

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Continuous (Video Game)

Posted in Review with tags , , , , , , , , , , , , , , , , on November 7, 2015 by Lilliandra Winters

Continuous & Continuously
TurnVex games

Continuous
Continuous is another loop-style horror game very much like Silent Hills PT. I can’t say that I’m surprised. Silent Hills PT was impressive, frustrating and chilling.

I was impressed by the graphics. They were better than I expected them to be in Continuous. The hallway was pleasant and looked like any hallway in any home with paintings on the wall. The hallway light flashes as you pass. The hall has a nursery, a storage room and a bathroom. You obviously don’t access all of these rooms immediately. The last door leads into the hallway again.

This game is much less puzzles and much more anticipation. Lots of sounds, red lights, black outs. Of course, there is a creepy baby crying and no baby to be seen. It has zero story and what I can only assume is the end is… well, it’s a guess that it’s the end of the game.

I think it was fairly awesome. It screws with you a lot, which is the point of horror games. If I understand correctly, this is their first attempt at a game and it was well done and part of a process.
Continuously 
The second installment was much different. This time, you have a stairwell for what looks like an office building of some sort. The graphics felt about the same, however this time there was a story to follow… sort of.

The story explains that a young girl was seen going into this room (I assume the room on the second floor) and was found dead with no explanation as to what may have killed her. They didn’t say how she died either, so I have to assume it was messy. The only thing out of place was a dark shadow near the windows.

The only thing I came away confused about was the whole lamp thing. “I just wanted to buy a lamp to brighten up his room.” This makes no sense in the story of what’s going on and seems kind of thrown in last minute to explain all the lamps you keep running into. You can only assume that “his” is a reference to the thing trying to kill you, but it’s never made clear.

Honestly, if I could combine both the games into one, I think it would be pretty solid. I enjoyed the area of the first one much more, but loved the fact that the second one actually had a story and, better yet, actually had an ending.

I would like to see what more they have to offer in the future. The improvement from one game to the next was impressive and obviously showed advancement. I hope this turns out to be a trilogy. It would be awesome to see if these two games were linked in some way.

Both games did what they were made to do: kept you at the edge of your seat and made you reluctantly continue, hesitating at every turn.

This is definitely worth playing.

WintersOver4