Archive for Game Review

Review: Tattletail (Video Game)

Posted in Review with tags , , , , , , , , , on February 24, 2017 by Lilliandra Winters

tattletail

Furbies were fucking everywhere. I mean everywhere. You couldn’t get away from them. If you didn’t have one, then you knew someone who did and that was that. They were adorably creepy and I can’t tell you how entertaining I find it that my mother was constantly jump scared by mine. I remember they weren’t allowed to be in most places because they held the ability to record. Fast forward and those of us who find dolls terrifying now have a reason to fear furbies, or Hatchimals, if you want to be more current.

So, it’s days before Christmas and you wake up in the middle of the night to go peek at your presents and discover that you are receiving a Tattletale, the hit toy for the holiday season. You are so eager that you open it up and immediately play with it, but the Tattletale is much more than it seems. The Tattletale is increasingly demanding, requiring grooming, actual food and charging at its station in the basement. Also, don’t forget about Mama.

This game is fucking terrifying. It combines several fears together and shoves them into a child’s toy. After the first night, I am constantly wondering why you would go back but it seems like these fuckers, once unleashed, will NOT go back to sleep. Every night, you have to deal with this tiny demon, feeding, brushing and charging. However, Mama doesn’t like you. (THEY NEVER SAY WHY, SHE JUST DOESN’T, LIKE A JUDGEMENTAL BITCH!) You are sent on these crazy quests, having to take Tattletale with you (who WON’T SHUT UP). (I KNOW YOU LOVE ME, SHUT UP ALREADY!) However, there is a reason for the chaos. You realize that shit is much worse than previously thought, it is creepy as fuck once you figure it out. Don’t forget to collect all of the eggs for the ‘good’ ending.

This game is amazing. The concept is terrifying. It’s well written, the art/graphics are incredible, and the music/sound creates so much anxiety on top of what you already have to go through. Panic on top of panic is how you want to play a horror game. An extreme sense of urgency makes it easy to forget that you are a terrified child just trying to survive your own Christmas toys and make it the joyous holiday of gift giving. I can’t give this enough praise, the fear is real, the ending is almost perfect and I’m setting every Furbie I see on fire. Play it for yourself, FFS it’s only $5! Prepare for some jump scares and have fun sleeping!

Review: The Uncle Who Works For Nintendo

Posted in Review with tags , , , , , , , , , , on October 21, 2016 by Lilliandra Winters

Game by: Michael Lutz
Platform: PC

The Uncle who Works for Nintendo is a weird choose-your-own-adventure horror indie game. Unlike most games that I adore, this is visual novel. I avoid these like the plague since they’re not as interactive as I’d like video games to be.

What’s it about?
Diving into it, you are a kid sleeping over at your best friend’s house. You have dinner with his parents, play video games with your buddy and unravel the weirdest tale possible.

What did I think?
The artwork is sketched backgrounds, beautifully simple and effective, with a few sound effects and some creepy atmosphere that only intensifies the incredible story. A story about a night at your best friend’s house and their uncle who works at Nintendo.

I’m not going to go into the story, but it’s perfectly written and free, so I urge you to play. It has 5 endings and a hidden one that takes some work to get to, but I have faith in you. You’ll get it.

It’s incredibly creepy, completely worth your time and very, very creepy pasta.

Maybe I need to stop giving visual novels a bad wrap?

Do I recommend it?
Play it, thank me or yell at me. Tell me what you think.

WintersOver4

Continuous (Video Game)

Posted in Review with tags , , , , , , , , , , , , , , , , on November 7, 2015 by Lilliandra Winters

Continuous & Continuously
TurnVex games

Continuous
Continuous is another loop-style horror game very much like Silent Hills PT. I can’t say that I’m surprised. Silent Hills PT was impressive, frustrating and chilling.

I was impressed by the graphics. They were better than I expected them to be in Continuous. The hallway was pleasant and looked like any hallway in any home with paintings on the wall. The hallway light flashes as you pass. The hall has a nursery, a storage room and a bathroom. You obviously don’t access all of these rooms immediately. The last door leads into the hallway again.

This game is much less puzzles and much more anticipation. Lots of sounds, red lights, black outs. Of course, there is a creepy baby crying and no baby to be seen. It has zero story and what I can only assume is the end is… well, it’s a guess that it’s the end of the game.

I think it was fairly awesome. It screws with you a lot, which is the point of horror games. If I understand correctly, this is their first attempt at a game and it was well done and part of a process.
Continuously 
The second installment was much different. This time, you have a stairwell for what looks like an office building of some sort. The graphics felt about the same, however this time there was a story to follow… sort of.

The story explains that a young girl was seen going into this room (I assume the room on the second floor) and was found dead with no explanation as to what may have killed her. They didn’t say how she died either, so I have to assume it was messy. The only thing out of place was a dark shadow near the windows.

The only thing I came away confused about was the whole lamp thing. “I just wanted to buy a lamp to brighten up his room.” This makes no sense in the story of what’s going on and seems kind of thrown in last minute to explain all the lamps you keep running into. You can only assume that “his” is a reference to the thing trying to kill you, but it’s never made clear.

Honestly, if I could combine both the games into one, I think it would be pretty solid. I enjoyed the area of the first one much more, but loved the fact that the second one actually had a story and, better yet, actually had an ending.

I would like to see what more they have to offer in the future. The improvement from one game to the next was impressive and obviously showed advancement. I hope this turns out to be a trilogy. It would be awesome to see if these two games were linked in some way.

Both games did what they were made to do: kept you at the edge of your seat and made you reluctantly continue, hesitating at every turn.

This is definitely worth playing.

WintersOver4