Writer: Joe Hill
Artist: Gabriel Rodriguez
Colors: Jay Fotos
Publisher: IDW Publishing
Released: 2/20/2008 (collected in 10/2008)
Joe Hill has published both comic books and novels, and has received a fair amount of acclaim for his writing. Hill originally published his work under this pen name (a modified version of his real name) to avoid connecting him to his extremely popular father, who is known worldwide for his own writing. About a year before Lock & Key was published, Hill admitted that his father was Stephen King. However, after writing several books (20th Century Ghosts, Heart-Shaped Box, Horns, NOS4A2, and The Fireman), several comic books (Lock & Key, The Cape, and the new Tales from the Darkside series), and receiving several awards (World Fantasy Award, Bradbury Fellowship, Bram Stoker Award, British Fantasy Award, and International Horror Guild Award, among others…), it seems clear that Hill has been accepted into the writing community on his own merits.
Chilean-born artist Gabriel Rodriguez has a Master of Architecture, which he used to “pay the bills” while he waited for his chance to draw comic books. His first comic work was on the IDW published companion series to the popular CSI television series. He co-created Lock & Key with Joe Hill, then worked on Adventures of Superman (DC Comics) and Little Nemo: Return to Slumberland (IDW), the latter earning Rodriguez and co-creator Nelson Daniel an Eisner Award in 2015.
Lock & Key is a supernatural story focused on a house in Lovecraft, Massachusetts, and the family (and others) who have resided in the house. The comic begins with the Locke family, initially near San Francisco, working on their summer home. While Mr. and Mrs. Locke are inside, and the Locke children are outside, Sam and Al, former students of Mr. Locke’s, show up with plans to kill. The kids hear the gunshot that kills their father, and accidentally alert the killers to their presence. While Kinsey and Bode hide, the oldest Locke kid, Tyler, makes his way into the house, hoping to avert disaster. In the process, he disables Sam, and Mrs. Locke kills Al. Following the funeral, the remaining family travels back east to the family home, Keyhouse, and Uncle Duncan. As the kids explore their new home (they haven’t seen the house in years), we get to see that this house has a ton of history of its own, though, since most of it is shown to us by Bode, the youngest Locke, it doesn’t form a complete picture; just cool things every place he looks. Meanwhile, back in juvenile detention, it seems Sam is able to communicate with someone, or something, in the reflection of the water in his sink. It promises Sam that he’ll get the chance to try again to complete his mission. Back at Keyhouse, one of Bode’s discoveries is a key (featured on the comic cover). He finds a door with a similar look as the key, and opens it. We see Bode from the other side of the door, and, for a moment, his body collapses, and a wispy ghost form passes through the door. Quickly, he notices the change, and dives back into his body. Moments later, he wakes up. Terrified, he looks at the door. As it slams shut.
This series is a favorite of JD (of JD’s Hero Complex), and he has been suggesting it to customers for years. He was worried that I wouldn’t like it, since it’s not really my thing. However, I’m at least curious about what is going on at Keyhouse. Obviously, there is something about doors. And, keys (duh). I’m not sure if the doors steal your soul, or if the key is the key, but something is happening. And, why does the “whatever-it-is-in-Sam’s-sink” want Sam to make another attempt on the Lockes? Is Sam just a crazy killer? Or, is there some connection to Keyhouse, there, too?
As my first entry into Joe Hill, I have to say the story was interesting. There is obviously a lot going on that we don’t know, yet, and I want some answers. However, the issue feels a little jumbled, to me. There are a lot of flashbacks (or flash forwards, depending on your perspective, I guess). The story opens with Sam and Al at the door, and the Locke kids down the hill. Then, we move to the funeral, which includes a flashback to when Tyler was young. Then, back to the kids approaching the house during the attack, and some of Sam’s attempts to find the kids. Then, in the car on the way to Massachusetts, and their arrival at Keyhouse. Then, back to the house, as Sam finds Tyler and the whole sordid affair resolves. Then, back to Massachusetts. Although there are visual ways to track the story, I found the technique to be a little overused, and found myself getting tired, by the end. Hopefully, the storytelling will become a little easier on the brain in future parts.
This was also my first exposure to Gabriel Rodriguez’ art, and I’m intrigued. It has a blocky style, but it is also very detailed. Although I would not call it mainstream super-hero art, I almost have to say that his style could find a home in the new mainstream landscape at Marvel or DC, with their attempts to bring new styles and ideas into their current lineups. I’m looking forward to seeing where he ends up next.
Locke & Key turned out to be quite a story, taking 5 years to complete. Told over the course of 3 acts, each act told in two 6-issue mini-series, plus 2 book-end issues, plus a handful of short-story-type stories, Locke & Key is a story that spans generations and dimensions. This is an epic, and has a beginning, middle, and an end. The series was nominated for an Eisner Award in 2009, it won the British Fantasy Award for Best Comic or Graphic Novel in 2009, it won an Eisner Award for Best Writer (Joe Hill) in 2011 (and was also nominated for Best Single Issue, Best Continuing Series, and Best Penciller that same year), and it won the British Fantasy Award (again!) in 2012. A television pilot was filmed in 2011, though Fox decided not to pick up the series (even though Steven Spielberg and Dreamworks were involved…). A film trilogy was announced in 2014, but fell through, as well. In 2015, Joe Hill said that he was going back to the television series plan, and would shop it around to networks, acting as writer and executive producer. There is a 13-hour audio drama adapting all 6 mini-series, released in 2015, including voice work from such pop culture actors as Tatiana Maslany and Kate Mulgrew. And, yes, there is even a card game based on Locke & Key. Seriously, I think this little story might get some attention…
I read Locke & Key #1 as part of the first trade paperback collection, Locke & Key: Welcome to Lovecraft. Locke & Key is available in 6 trade paperbacks, as well as hardcover editions.
Locke & Key, and other great comics, can be found at Johnny Destructo’s Hero Complex located at 4456 Main Street, Manayunk, PA 19127. Visit him on Facebook at https://www.facebook.com/jdsherocomplex/